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Chemist

Role type: Medical. Access: Medbay, Cloning, Morgue,Chemistry lab. Maintenance. Difficulty: Medium.

Note, this is the job guide, the guide for reactions and the like is here

So You Want To Make Meth?

Chemists are one of the most diverse roles on the station, you can create explosives that beat science, flood the station with plasma that beats atmos, create healing chems that can bring a man back to life, or send them to the grave in an instant. to do all this you'll first have to learn the basics of your job.

Boring Old Safety Crap

The thing about dealing with such dangerous substances is that they tend to be able to kill you in an instant as well. To prevent this, read any warnings for the chem your mixing, and be sure to properly separate or stabilize explosives. I myself have been impromptu cremated by a plasma fire and blown to bits by explosions for not paying attention to what i was mixing, much to the horror of the rest of medbay. When in doubt as to whether something could kill you, remember the times in high school sciences classes you had to take tests on lab safety.

Chemistry Basics

You start with several items on you that are crucial to your success as a chemist. your goggles act just like that of the barkeep, and inform you of the reagents in any beaker you look at and the beakers strewn about your office are very much needed for holding liquids. to start, put one in a chem dispenser. The chem dispenser menu is where you'll spend most of your time as a chemist. The top bar controls how much of a substance you add when pressing a button, while the bottom bar allows you to remove chemicals from the beaker overall. Try mixing any old basic medical chem. The machine next to the dispenser is used for splitting up what you've created and deleting specific amounts of specific reagents. You can choose to get your chem out in the form of a bottle, patch, or pill, with some chems being best applied in certain methods. Experiment with meds and try to create a combination medicine that heals all damage types at once, the CMO will love you.

Yeah, cool, when do i learn how to kill things?

Much of the damage chemistry can cause comes in two forms, poisons, applied by whatever means you want, and explosives. Poisons can be manufactured in just the same way as medicines and applied in the same manner. Injecting someone you dislike with cyanide will work as a delivery mechanism, be it melee or from the barrel of a dart gun. Grenades are much less focused, but can be incredibly devastating, a good hellnade can render entire departments unusable for the entire round! You must be much more careful with explosives however, as to not blow yourself into tiny chunks.

Advanced Chem

Chemistry is easy to learn and hard to master. you can make a simple grenade with just water and potassium, but it wont come close to the maxcap breaking nitroglycerin grenades made by a charismatic and skilled chemist. To improve with chemistry, you should start with simple recepies, such as space lube and various medicines and simple toxins, and try your hand at intermediate ones like advanced medicines and basic narcotics. once you've got the hand of those, move on to explosives, poisons, and more advanced chems like meth. Once you feel like you have mastered making one trick ponies, you should move on to combining several medicines, poisons, or explosives to achieve greater effect, until you figure out how to unleash the fires of hell upon the station.


Chemistry

The Chemistry that has been implemented into the game has been copied from tg station's old chem recipes. Note:this is the guide to reactions, for the job, click here

(Disclaimer: at the current time of this edit, these are all working recipes/reactons for the game; all others turn to ash or out right don't work)

General

Space Lube (used to make the floors slipery)
Step 1Add 1 part Oxygen
Step 2Add 1 part Silicon
Step 3Add 1 part Water
Potassium Bomb (warnning: blows-up as soon as you mix)
Step 1Add 1 Potassium
Step 2Add 1 Water
Space Cleaner (used for cleaning, duh)
Step 11 part Water
Step 21 part ammonia
Universal Enzyme (used in cooking)
Step 11 part Ethanol
Step 21 part Welding fuel

Medical

AntiToxin
Step 11 part Nitrogen
Step 21 part Silicon
Step 31 part Potassium
Effect:Heals 1 random toxin damage per tick
Bicaridine
Step 11 part Carbon
Step 21 part Oxygen
Step 31 part Surgar
Effect:Heals 1 random brute damage per tick
Kelotane
Step 11 part Carbon
Step 21 part Silicon
Effect:Heals 1 random burn damage per tick
Tricordrazine
Step 11 part AntiToxin
Step 21 part Bicaridine
Step 31 part Kelotane
Effect:Heals 1 random toxin, brute, and burn damage per tick
Clonexadone
Step 11 part Cryoxadone
Step 21 part Sodium
Effect:Heals 3 random clone damage per tick
Cryoxadone
Step 11 part Stable Plasma
Step 21 part Acetone
Step 31 part Unstable Mutagen
Effect:Heals 1 random damage of every type per tick (Not Radiation)
*Exept clone damage, it only heals 0.2 clone damge per tick
Mannitol
Step 11 part Surgar
Step 21 part Hydrogen
Step 31 part Water
Effect:Heals 2 brain damage of every type per tick (Not Radiation)
Potassium Iodine
Step 11 part Potassium
Step 21 part Iodine
Effect:Heals 0.1 random radiation damage per tick
Silver Sulfadiazine
Step 11 part Ammonia
Step 21 part Silver
Step 31 part Sulfer
Step 41 part Oxygen
Step 51 part Chlorine
Effect:Heals 0.5 random burn damage per tick if ingested
Heals 2 random burn damage per tick if applied to skin
Styptic Powder
Step 11 part Aluminium
Step 21 part Hydrogen
Step 31 part Oxygen
Step 41 part Sulphuric Acid
Effect:Heals 0.5 random brute damage per tick if ingested
Heals 2 random brute damage per tick if applied to skin
Synthflesh
Step 11 part Blood
Step 21 part Carbon
Step 31 part Styptic Powder
Effect:Heals 0.5 random brute and burn damage per tick if ingested
Heals 2.5 random brute and burn damage per tick if applied to skin

Toxins

Impedrezene
Step 11 part Mercury
Step 21 part Oxygen
Step 31 part Surgar
Effect:Deals 3 random toxin damage per tick

Botanics

Unstable Mutagen (used to mutate plants)
Step 11 part Chlorine
Step 21 part Phosphorus
Step 31 part Radium
Pest Killer
Step 11 part Toxin
Step 24 part Ethanol
Effect:Deals 0.1 random toxin damage per tick
Plant-B-Gone
Step 11 part Toxin
Step 24 parts Water
Effect:Deals 0.1 random toxin damage per tick
Weed Killer
Step 11 part Toxin
Step 24 parts Ammonia
Effect:Deals 0.1 random toxin damage per tick

Misc

Ammonia
Step 11 part Nitrogen
Step 23 part Hydrogen
Asetone
Step 11 part Oil
Step 21 part Welding Fuel
Step 31 part Oxygen
Laughter (Creates 10 units)
Step 11 part Banana Juice
Step 21 part Surgar
Effect:Makes you laugh



DepartmentRoles
CommandCaptain, Head of Personnel
SecurityHead of Security, Warden, Security Officer, Detective
EngineeringChief Engineer, Engineer, Atmospherics Technician
ScienceResearch Director, Scientist, Geneticist, Roboticist
MedicalChief Medical Officer, Medical Doctor, Paramedic, Chemist, Virologist,
CargoQuartermaster, Cargo Technician, Shaft Miner
ServiceBotanist, Bartender, Cook, Janitor, Clown, Mime, Curator, Lawyer, Chaplain, Assistant, Psychologist
SyntheticStation AI
Ghost RolesAncient Engineer, Ash Walker, Fugitive
AntagonistRevolutionary, Nuclear operative, Traitor, Blob, Wizard,
CentcomCentcom Officer, Death Squad, Emergency Response Team, Redshield Officer