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Engineer

Job type: Engineer. Access: Engineering, Maintenance. Difficulty: Medium

Engineer - Overview

Engineers are the repairmen and electricians of the station. If there's a hole in the station providing one of the hallways or departments with a fresh view of space, it's the Engineer's job to fix it. If wires have been cut and half the station is out of power, it's the Engineer's job to fix it.

As an Engineer, people expect you to know at least the basics of Construction, how the power system works and how to lay wires, etc. If you're ever confused on what to do, ask the Chief Engineer. They should give you advice, since they are your superior and it's their job to coordinate and assist engineers.

At the bare minimum, you must know how to fix a hull breach and how to turn on the SMES. Learn how to do these as an assistant to the CE before you play as the only engineer on a low population server. Otherwise, you will have a really angry station on your back.

Bob the Builder

this is just a very basic guide to how the Construction system works. for a more in-depth guide, see Construction.

In Unitystation, there are three materials you'll need to worry about: Metal Plates, Glass Sheets, and Metal Rods. There are some more, but these are the ones you'll most often be using. In order to craft/construct something, have a material selected in your hand, and either press Z or click on it in your hand. This will open a Construction menu where you can select what item to build. Keep in mind some items will need more materials than others, for example a department battery will need 30 metal plates where as a girder will only need 2.

Once you've clicked on the item you want to build, wait for the bar above your head to fill up, and boom, you've built the item you want to build. Another note is that some items in the Construction menu are intermediary constructions that must be finished with additional Construction. For example, to build a wall requires you to construct a metal girder with 2 metal sheets, then finish the wall by clicking on the girder with 2 more sheets.

Construction materials will go very fast, especially with a full engineering department. It will likely be necessary to order more materials from Cargo. If you have a CE, get in touch with them about what you need. Their status as a head will get things ordered and shipped faster. However, the Shaft Miners might randomly show up with a humongous shipment of Construction materials, both basic and exotic, to let you go nuts with. Be thankful you don't have to share them with Science yet.

Electricity

An Engineer's job is also to keep the station powered. At the beginning of the round, the station will have some power available in the SMESs, but it won't last long. It is your responsibility to start the engine.

Different maps will have different engines for you to work with. The plasma generator is pretty typical and easy to set up. On some maps it will have to be taken out of storage, but you wrench it onto the high voltage power line that feeds into the transformer and then you power it on. In most stations, a crate of plasma will be available to you at round start, but the rest of engineering's stockpile is usually kept locked by shutters, unlockable only by the Chief Engineer. If someone complains about the lack of power despite the generator being fine, head to the area without power and make sure the wiring hasn't been cut.

The alternative choices to powering the station are much more complicated, and can go horribly wrong if you don't manage things closely. It is highly recommended to not mess with them without having read the guides or having a more experienced engineer walk you through the steps.

.

Tools

Engineers get given a set of tools, both in their toolbelt and in toolboxes stored around the department. These include:

A Crowbar, for prying up floor tiles and prying open stuck doors and firelocks. A Screwdriver, for detaching windows, grilles, and dismantling unsecured girders. A Welder, for detaching the plates from walls and making repairs to damaged components. A Wrench, for securing and unsecuring items (such as vents, girders, plasma tanks [when in a shuttle's fuel slot], etc.) A Wirecutter, for cutting wires and destroying grilles A Multitool, used for connecting electrical machine to an APC and a variety of niche purposes. Also used for hacking. *High, medium, and low voltage wires.

In addition, on most stations, each Engineer gets their own hardsuit. Cherish your birthright and never take it off. It will save your life.

Traitorneering (traitor engineer)

A traitor engineer isn't as easy as you might think it is. While you do have good access, a lot of useful equipment (including a hardsuit), and a generally effective excuse to be in lots of places you aren't supposed to ("just making repairs!"), you critically don't get access to any swanky weapons. No matter where you go, you also have a responsibility to look busy. Lingering around a place for too long without doing anything will very quickly arouse suspicions, so find things to do.


Construction

Construction and deconstruction are essential tools for Engineers and Traitors alike. For most of the buildings, the only thing you must do is activate the required materials in your hand (via pressing z or just clicking them).

A main feature of Unitystation is that almost any item in the game can be either ordered from the quartermaster, or built with materials. As this game is a work-in-progress, we're not quite there yet. But here are some things you can build and deconstruct, though.

Cloth Cloth

PictureNameCost
Grey JumpskirtGrey Jumpskirt3
Grey JumpsuitGrey Jumpsuit3
White ShoesWhite Shoes2
White ScarfWhite Scarf1
BackpackBackpack4
BeanieBeanie2
Plant BagPlant Bag4
Mining SatchelMining Satchel4
White BedsheetWhite Bedsheet3
Fingerless GlovesFingerless Gloves1
White GlovesWhite Gloves3

Durathread Durathread

PictureNameCost
Durathread JumpsuitDurathread Jumpsuit4
Durathread BeanieDurathread Beanie2
Durathread BeretDurathread Beret2
Durathread BandanaDurathread Bandana1

Glass Glass

PictureNameCost
WhiteServiceDoorWhiteServiceDoor6
WinDoorWinDoor4
WindowWindow2

Metal rods Metal rods

PictureNameCost
GrillGrill2
Table frameTable frame2

Metal Metal

PictureNameCost
GirderGirder2
ChairChair1
Office ChairOffice Chair1
Comfy ChairComfy Chair2
StoolStool1
BedBed2
Rack PartsRack Parts1
ClosetCloset10
CanisterCanister10
Floor Tiles x4Floor Tiles x41
Metal Rods x2Metal Rods x21
SinkSink1
Computer FrameComputer Frame5
AirlockAirlock4
Low-voltage Machine ConnectorLow-voltage Machine Connector2
Medium-voltage Machine ConnectorMedium-voltage Machine Connector2
Conveyor Belt SwitchConveyor Belt Switch5
Bar StoolBar Stool1
Machine FrameMachine Frame5
APC FrameAPC Frame2
Conveyor BeltConveyor Belt5
Fire Extinguisher Cabinet FrameFire Extinguisher Cabinet Frame2
Mounted Monitor FrameMounted Monitor Frame2
Light Tube Fixture FrameLight Tube Fixture Frame2
Light Bulb Fixture FrameLight Bulb Fixture Frame1
Water pump L to RWater pump L to R25
FluidTankFluidTank20
Boiler TankBoiler Tank15
Fire Alarm FrameFire Alarm Frame2
Light Switch FrameLight Switch Frame1
Iron DoorIron Door20
Button FrameButton Frame1

Alien alloy Alien alloy

PictureNameCost
Alien BedAlien Bed2
Alien LockerAlien Locker2
Alien Table FrameAlien Table Frame1
Alien Airlock AssemblyAlien Airlock Assembly4
Alien Floor TileAlien Floor Tile4

Diamond Diamond

PictureNameCost
Diamond DoorDiamond Door10
Captain StatueCaptain Statue5
AI Hologram StatueAI Hologram Statue5
AI Core StatueAI Core Statue5

Gold Gold

PictureNameCost
Gold DoorGold Door10
HoS StatueHoS Statue5
HoP StatueHoP Statue5
CE StatueCE Statue5
RD StatueRD Statue5
CMO StatueCMO Statue5

Silver Silver

PictureNameCost
Silver DoorSilver Door10
Med Officer StatueMed Officer Statue5
Janitor StatueJanitor Statue5
Sec OfficerSec Officer5
Sec Borg StatueSec Borg Statue5
Med Borg StatueMed Borg Statue5

Solid plasma Solid plasma

PictureNameCost
Plasma DoorPlasma Door10
Scientist StatueScientist Statue5

Uranium Uranium

PictureNameCost
Uranium DoorUranium Door10
Nuke StatueNuke Statue5
Engineer StatueEngineer Statue5

Wooden plank Wooden plank

PictureNameCost
Wooden ChairWooden Chair1
Wood floor tilesWood floor tiles1
Wood Table FrameWood Table Frame2
Wood DoorWood Door10
Wooden BucketWooden Bucket3
Wooden Table FrameWooden Table Frame2
LoomLoom10

Plasma glass Plasma glass

PictureNameCost
Plasma WindowPlasma Window2

Plastitanium glass Plastitanium glass

PictureNameCost
Plastitanium WindowPlastitanium Window2

Reinforced glass Reinforced glass

PictureNameCost
Reinforced WindowReinforced Window2

Reinforced plasma glass Reinforced plasma glass

PictureNameCost
Reinforced Plasma WindowReinforced Plasma Window2

Runed metal Runed metal

PictureNameCost
Runed DoorRuned Door1
Runed GirderRuned Girder1
PylonPylon4
ForgeForge3
ArchivesArchives3
AltarAltar3

Titanium glass Titanium glass

PictureNameCost
Shuttle WindowShuttle Window2

Machines

On how to build most machines: YOUTUBE

On specifically how to build all machines:

MachineParts
autolathe
autolathe
1 machine base
1 Autolathe (Machine Board) ![Autolathe (/img/Construction/Machines/module_engineering.png)
1 micro-manipulator micro-manipulator
3 matter bin matter bin
1 glass glass
BioGenerator
BioGenerator
1 machine base
1 Biogenerator (Machine Board) ![Biogenerator (/img/Construction/Machines/module_service.png)
1 matter bin matter bin
1 SingleMediumCableCoil SingleMediumCableCoil
1 micro-manipulator micro-manipulator
1 glass glass
booze dispenser
booze dispenser
1 machine base
1 Booze Dispenser (Machine Board) ![Booze Dispenser (/img/Construction/Machines/module_service.png)
2 matter bin matter bin
1 capacitor capacitor
1 high-capacity power cell high-capacity power cell
1 glass glass
1 micro-manipulator micro-manipulator
Sprite
Sprite
1 machine base
1 Chem Dispenser (Machine Board) ![Chem Dispenser (/img/Construction/Machines/module_medical.png)
2 matter bin matter bin
1 capacitor capacitor
1 high-capacity power cell high-capacity power cell
1 glass glass
1 micro-manipulator micro-manipulator
Sprite
Sprite
1 machine base
1 ChemMaster3000 (Machine Board) ![ChemMaster3000 (/img/Construction/Machines/module_medical.png)
2 beaker beaker
1 micro-manipulator micro-manipulator
1 glass glass
circuit imprinter
circuit imprinter
1 machine base
1 Circuit Imprinter (Machine Board) ![Circuit Imprinter (/img/Construction/Machines/module_generic.png)
1 matter bin matter bin
1 micro-manipulator micro-manipulator
2 beaker beaker
Cloning Pod
Cloning Pod
1 machine base
1 Cloning Pod (Machine Board) ![Cloning Pod (/img/Construction/Machines/module_medical.png)
1 micro-manipulator micro-manipulator
2 beaker beaker
1 glass glass
Sprite
Sprite
1 machine base
1 Cryo Cell (Machine Board) ![Cryo Cell (/img/Construction/Machines/module_medical.png)
1 SingleMediumCableCoil SingleMediumCableCoil
1 matter bin matter bin
4 glass glass
DNA Scanner
DNA Scanner
1 machine base
1 DNA Scanner (Machine Board) ![DNA Scanner (/img/Construction/Machines/module_medical.png)
1 matter bin matter bin
2 SingleMediumCableCoil SingleMediumCableCoil
1 micro-manipulator micro-manipulator
1 scanning module scanning module
1 glass glass
1 micro-laser micro-laser
Exosuit Fabricator
Exosuit Fabricator
1 machine base
1 Exosuit Fabricator (Machine Board) ![Exosuit Fabricator (/img/Construction/Machines/module_science.png)
1 micro-manipulator micro-manipulator
2 matter bin matter bin
1 glass glass
1 micro-laser micro-laser
Sprite
Sprite
1 machine base
1 Food Processor (Machine Board) ![Food Processor (/img/Construction/Machines/module_service.png)
1 matter bin matter bin
1 micro-manipulator micro-manipulator
Freezer
Freezer
1 machine base
1 Freezer (Machine Board) ![Freezer (/img/Construction/Machines/module_engineering.png)
2 matter bin matter bin
1 SingleMediumCableCoil SingleMediumCableCoil
2 micro-laser micro-laser
1 glass glass
Gibber
Gibber
1 machine base
1 Gibber (Machine Board) ![Gibber (/img/Construction/Machines/module_service.png)
1 matter bin matter bin
1 micro-manipulator micro-manipulator
Sprite
Sprite
1 machine base
1 Heater (Machine Board) ![Heater (/img/Construction/Machines/module_engineering.png)
2 matter bin matter bin
1 SingleMediumCableCoil SingleMediumCableCoil
2 micro-laser micro-laser
1 glass glass
hydroponics tray
hydroponics tray
1 machine base
1 Hydroponics Tray (Machine Board) ![Hydroponics Tray (/img/Construction/Machines/module_service.png)
2 matter bin matter bin
1 micro-manipulator micro-manipulator
1 glass glass
Jukebox
Jukebox
1 machine base
1 Microwave (Machine Board) ![Microwave (/img/Construction/Machines/module_service.png)
2 SingleMediumCableCoil SingleMediumCableCoil
1 micro-laser micro-laser
1 matter bin matter bin
2 glass glass
mass Driver
mass Driver
1 machine base
1 Mass Driver (Machine Board) ![Mass Driver (/img/Construction/Machines/module_id_mod.png)
2 matter bin matter bin
4 capacitor capacitor
3 scanning module scanning module
5 SingleMediumCableCoil SingleMediumCableCoil
microwave oven
microwave oven
1 machine base
1 Microwave (Machine Board) ![Microwave (/img/Construction/Machines/module_service.png)
2 SingleMediumCableCoil SingleMediumCableCoil
1 micro-laser micro-laser
1 matter bin matter bin
2 glass glass
Ore Redemption Machine
Ore Redemption Machine
1 machine base
1 Ore Redemption (Machine Board) ![Ore Redemption (/img/Construction/Machines/module_supply.png)
1 micro-manipulator micro-manipulator
1 matter bin matter bin
1 micro-laser micro-laser
1 igniter igniter
1 glass glass
portable generator
portable generator
1 machine base
1 P.A.C.M.A.N.-type Generator (Machine Board ![P.A.C.M.A.N.-type Generator (/img/Construction/Machines/module_engineering.png)
2 SingleMediumCableCoil SingleMediumCableCoil
1 micro-laser micro-laser
1 matter bin matter bin
1 capacitor capacitor
photocopier
photocopier
1 machine base
1 Circuit Imprinter (Machine Board) ![Circuit Imprinter (/img/Construction/Machines/module_generic.png)
1 glass glass
1 micro-laser micro-laser
Plant DNA Manipulator
Plant DNA Manipulator
1 machine base
1 Plant DNA Manipulator (Machine Board) ![Plant DNA Manipulator (/img/Construction/Machines/module_service.png)
1 micro-laser micro-laser
1 scanning module scanning module
1 micro-manipulator micro-manipulator
1 glass glass
protolathe
protolathe
1 machine base
1 Protolathe (Machine Board) ![Protolathe (/img/Construction/Machines/module_generic.png)
2 beaker beaker
2 micro-manipulator micro-manipulator
2 matter bin matter bin
Quantum pad
Quantum pad
1 machine base
1 Quantum Pad (Machine Board) ![Quantum Pad (/img/Construction/Machines/module_science.png)
3 capacitor capacitor
2 micro-manipulator micro-manipulator
1 matter bin matter bin
2 power cell power cell
1 scanning module scanning module
department circuit imprinter
department circuit imprinter
1 machine base
1 Circuit Imprinter (Machine Board) ![Circuit Imprinter (/img/Construction/Machines/module_generic.png)
1 matter bin matter bin
1 micro-manipulator micro-manipulator
2 beaker beaker
department protolathe
department protolathe
1 machine base
1 Protolathe (Machine Board) ![Protolathe (/img/Construction/Machines/module_generic.png)
2 beaker beaker
2 micro-manipulator micro-manipulator
2 matter bin matter bin
recharger
recharger
1 machine base
1 Weapon Recharger (Machine Board) ![Weapon Recharger (/img/Construction/Machines/module_security.png)
1 capacitor capacitor
Seed Extractor
Seed Extractor
1 machine base
1 Seed Extractor (Machine Board) ![Seed Extractor (/img/Construction/Machines/module_service.png)
1 matter bin matter bin
1 micro-manipulator micro-manipulator
smartfridge
smartfridge
1 machine base
1 Smartfridge (Machine Board) ![Smartfridge (/img/Construction/Machines/module_id_mod.png)
1 matter bin matter bin
power storage unit
power storage unit
1 machine base
1 SMES (Machine Board) ![SMES (/img/Construction/Machines/module_engineering.png)
1 capacitor capacitor
5 high-capacity power cell high-capacity power cell
5 SingleMediumCableCoil SingleMediumCableCoil
soda dispenser
soda dispenser
1 machine base
1 Soda Dispenser (Machine Board) ![Soda Dispenser (/img/Construction/Machines/module_service.png)
2 matter bin matter bin
1 capacitor capacitor
1 high-capacity power cell high-capacity power cell
1 glass glass
1 micro-manipulator micro-manipulator
Donksoft Toy Vendor
Donksoft Toy Vendor
1 machine base
1 Donksoft Toy Vendor (Machine Board) ![Donksoft Toy Vendor (/img/Construction/Machines/module_id_mod.png)
1 glass glass
1 Donksoft Toy Vendor restocking unit Donksoft Toy Vendor restocking unit
Syndicate Donksoft Toy Vendor
Syndicate Donksoft Toy Vendor
1 machine base
1 Syndicate Donksoft Toy Vendor (Machine Board) ![Syndicate Donksoft Toy Vendor (/img/Construction/Machines/module_id_mod.png)
1 glass glass
1 Donksoft Toy Vendor restocking unit Donksoft Toy Vendor restocking unit
Toximate 3000
Toximate 3000
1 machine base
1 Custom Vendor (Machine Board) ![Custom Vendor (/img/Construction/Machines/module_id_mod.png)
1 glass glass
1 Toximate 3000 restocking unit Toximate 3000 restocking unit
Vendomat
Vendomat
1 machine base
1 Custom Vendor (Machine Board) ![Custom Vendor (/img/Construction/Machines/module_id_mod.png)
1 glass glass
1 Vendomat restocking unit. Vendomat restocking unit.

Guide to electricity

Relevent guides: Construction , Nuclear Reactor

Note: This is not a guide to the operation of the nuclear reactor or building electrical equipment, that is linked directly above.

Overview

Electricity in US is a system that appears very complex on the surface but is in reality very simple to understand. This guide will cover safety, electricity consuming devices, types of wires, APCs (not the armoured vehicles), department/local batteries, transformers, station power storage, and simple generators as well as how to sabotage and repair the electrical grid.

How not to become a lightbulb

As in real life, high voltages and large amounts of power are dangerous, and can very easily kill you if not respected. To remain safe while fixing or destroying the power grid, there are several things you can do. The most potent and capable defence against electrical shocks is insulated gloves, which are able to block almost all form of electrical shocks, the budget variety offers some protection as well, but nowhere near the guaranteed protection of the engineering-grade ones. Cutting and merging powered wires without gloves will almost always result in shocks that deal large amounts of burn damage, scaling with the power involved, which can easily kill you. if you do not have access to gloves, you can try to shut down power to the wires to safely connect/cut them by interacting with power controllers, such as the APC, department battery, or station power source.

Power Consuming Devices

Most devices on the station, from consoles to the bar dispenser all require a constant supply of power to function. If the power supply collapses or the demand for power exceeds generated power, these devices will stop working, effectively halting the station. All lightbulbs require power, and not powering the lights is a sure-fire way to invoke the broken window effect. Cloning will also not function without power, meaning dead bodies will pile up and not be revived.

Types of Wires

Rather than a single type of wire, the station's power supply is made of a network of many types of wires. Low voltage wires are cheap, but can only handle smaller amounts of power. Medium power wires are the most common type of wire and are used in hacking doors. High voltage wires are the rarest type of wires and can handle the enormous loads made by nuclear reactors and generators, they act as the spine upon which the rest of the station's grid is built.

Area Power Controllers (APCs)

These devices (most of them) receive power from their local APC. APCs can be found just about everywhere, and typically control the power distribution of a single room. If an APC is receiving power, it will automatically distribute it to other devices. Devices not powered by an APC can instead be powered by a physical wire connection to a power supply. APCs themselves are connected by low voltage wires to department batteries. If clicked on, they will open a menu, on which you can read various statistics about the APC.

Department Batteries

Department batteries, as the name implies, control the power distribution of power to larger department sized areas. They do not power machines themselves, instead, they connect to APCs which distribute power for them. Department batteries are connected by Medium voltage wires back to the engineering department, where they are connected to SMES devices. Batteries can be turned on and off by clicking on them.

SMES devices

SMES devices are effectively just upscaled department batteries. They distribute power to department batteries through medium voltage wires. They receive their power from Transformers, to which they are connected by medium-voltage wires. When clicked on they open a menu from which how much power they store and how much they distribute per tick can be altered.

Transformers

Transformers are simple, in effect, they are just a way of linking high voltage wires with medium voltage wires. they do not have a menu when clicked on and cannot be turned on or off. They serve an important role in allowing the station's power source to connect to SMES devices which distribute the power it generates.

Simple generators

Unlike the reactor, generators are incredibly simple. they produce a large amount of electricity by burning solid plasma, but require a constant supply to function. plasma can be inserted into generators by clicking the generator with plasma in hand. generators can then be turned on by clicking them. The amount of power produced by generators is so large that not even insulated gloves, or even the captain's gloves, will protect you when cutting directly connected wires, they can and will kill you instantly. if you need to change the wiring, turn the generator off first.

Diagnostics and repair

All too often electrical devices may find themselves unpowered due to issues in the gird. Fortunately, there is an easy step by step guide that can be used to fix almost any electrical issue.

0: if the station is unpowered, skip to step 3. if a department is unpowered, skip to step 2. otherwise move to step 1.

1: Check the APC for the room the device is in. If it is receiving power, your device is simply not connected. try moving it. occasionally a devices power requirements may exceed what an APC can provide, in which case, you should manually link it using medium-voltage wires to the stations medium voltage wire grid. if the APC is not receiving power, move to step two

2: Follow the APC's low voltage wiring to the department battery. on the way, check for any breaks in the wires. cut wires, obviously, will not transmit power. Mice will often nibble at power cables, so killing mice in maint is recommended. If the connection to the battery is broken, repair it and check the APC. if the APC is powered but the device isn't, move back to step one. If the APC is still not receiving power, Move to check the department battery. if it is off, turn it on. check if the battery is distributing stored power, or if it is actually receiving power. If it is the prior, move on to step three, if the device still isn't working, return to step one.

3: Either badger an engineer to check power, or do so yourself. engineering is restricted to non-engineers, so it is often best simply letting one fix the problem for you. to fix the issue of the battery not being supplied, follow its medium-voltage wires to the SMESs. repair any breaks. If there were breaks and you repaired them, check if the battery is receiving power or the device works. If the prior is false, repeat step two, if the latter is false move to step one. If the connection is solid, check the SMESs themselves and see if they are receiving and distributing power. If the SMESs are not receiving power, move onto step 4, if they are not distributing it, fix it and move to step one.

4:Follow the connection to the reactor/generator. Make sure there is a transformer making the power wires transition from medium to high, and that there are no breaks. If there are breaks, fix them, and return to step 3. If there are no breaks and power is still not distributed, check to see if the generator/reactor is operating, if it isn't, fix it. if power is still not distributed, return to step three.

power sabotage

The station's power supply is remarkably fragile, and a single man with access to maintenance and a wirecutter can easily cripple multiple departments. Low voltage wires to APCs can be cut to disrupt single rooms, and while not very crippling are rarely fixed. Medium wires and batteries supply entire departments, and if broken or cut can stop it from functioning. Finally, Destroying the generator, SMESs, cutting SMES wires, or cutting generator-transformer wires can all cut power to the entire station.


Hacking Guide

Spoiler-free Hacking Tips [as of build 4105]

Use a screwdriver on a door (on any intent) to open the panel. Clicking on the door with wires, or a wirecutter in hand will open the hacking interface. The panel can be closed again by using a screwdriver on the door a second time, making it less evident that the door has been tampered with.

Door hacking poses a risk of electric shock, so insulated gloves are a good idea!

The panel contains two rows of sockets with several wires running between them. Clicking on a wire with cutters selected will cut and remove it. With an empty hand selected, clicking an empty socket in the bottom row followed by one in the top row will connect the two sockets with a wire.

Try cutting a wire, trying the door out, then replacing the wire as you found it. Take note of any differences between the effects of cutting different individual wires. Experiment further by isolating and working with wires associated with a single type of behavior.

Try moving around a wire's connection point on one end only--either the top or bottom row.

Once you have a success, try replicating it with another door.

Take it one step at a time--If you break a door irrecoverably, move on to a different one and try being more slow and methodical in your experimentation.

The same colored wire will do the same thing on every door.

The positions of the wires will be randomized though.

Have a good excuse ready for when the Head of Security (inevitably) wanders by while you're up to your yellow-gloved wrists in buzzing, sparking wires.

You may want to start with some door off in maint, where no one can catch you.

Some important types of wires

WireDescription
PowerThis wire provides power to the door. When cut you can open the door with a crowbar.
ShockWhen cut, the door shocks anyone who interacts with it without gloves.
BoltWhen cut, the door becomes bolted

Figuring out the door wiring can take a minute or two initially, but it's well worth the time investment, as a working pattern can be repeated with additional doors in seconds.


Whether you're trapped in maints, a shifty Syndicate, or just a Greytide looking to mess around hacking is a great way to force open various doors to get where you need to go. Be careful though you might anger the [[Janitor]] or get in trouble with the [[Head of Security]].

== How to hack == [[File:Insulatedgloves.png|thumb|Picture of Insulated Gloves.]] Hacking has a risk of getting shock, ruining the door, or even getting arrested. It's a good idea to run to the tool closet at the start of the round and try to get the Insulated Gloves before anyone else as these will protect you from shock. If you can't get proper Insulated Gloves any Budget Insulated Gloves should work but even without those you'll live without any gloves (you just might end up a bit twitchy). To avoid any prying eyes you'll want to find a secluded spot to start hacking, a good place would be somewhere in the [[Maintenance Tunnels]] if you want to avoid getting caught or ruining any important doors. You'll only have to try one door before you know which wire to cut every time as the wire colours do the same for every door per round (the order the colours are in will be random per door however).

Before you get to hacking any kind of door you'll need 3 essential tools to get it done. A screwdriver, wire cutters, and a crowbar.

=== Steps to hacking: === [[File:Doorcables.png|thumb|Example of the door cables interface.]]

==== Pro Tip: Don't just cut all the wires, you're bound to end up bolting the door shut making it unusable. ==== First use your screwdriver on any door, simply clicking on it with a screwdriver with hand will open the cable panel.

To access the wires click on the door with the opened cable panel with the wire cutters.

There will be a bunch of wires connecting to different coloured outlets, start by cutting some wires and testing the door. Every wire has a function so when you test one cut wire try replacing it back and trying to next and repeating.

Eventually you'll cut a wire and when testing the door it'll say "Airlock is unpowered." Click on the airlock now with your crowbar and it eventually be pried open. (If this does not happed it means the door is bolted shut and you'll have to find another door to try on.)

=== What the wires do: === {| class="wikitable" !Wire's Effects !Description |- |Powers Door |This wire provides power to the door. When cut, you can open the door with a crowbar. |- |Electrifies Door |When cut, the door will be set to electrified causing anyone interacting with door without insulated gloves to be shocked. |- |Bolts Door |When cut, the door's bolt gets activated meaning you can no longer open or pry open the door. Can be reset with remote or Bolt Card. |- |Removes AI Control |This wire gives AI control to the door. When cut, it will prevent the AI from being able to interact with the door. |} Rest of wires do other interactions as well but the one's above are the 4 main ones you'll likely use it for. You can figure out what the other wires do by testing them it usually only takes a few minutes. Once you figure out the power wire, you can open most doors in a few seconds it just takes quite a bit of tools. It's usually a good idea to replace the wires you cut after you done testing them so you don't get compounding effects on door which might confuse you. [[Category:Civilian Guides]] [[Category:Needs Revision]]




DepartmentRoles
CommandCaptain, Head of Personnel
SecurityHead of Security, Warden, Security Officer, Detective
EngineeringChief Engineer, Engineer, Atmospherics Technician
ScienceResearch Director, Scientist, Geneticist, Roboticist
MedicalChief Medical Officer, Medical Doctor, Paramedic, Chemist, Virologist,
CargoQuartermaster, Cargo Technician, Shaft Miner
ServiceBotanist, Bartender, Cook, Janitor, Clown, Mime, Curator, Lawyer, Chaplain, Assistant, Psychologist
SyntheticStation AI
Ghost RolesAncient Engineer, Ash Walker, Fugitive
AntagonistRevolutionary, Nuclear operative, Traitor, Blob, Wizard,
CentcomCentcom Officer, Death Squad, Emergency Response Team, Redshield Officer