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Wizard

Role type: Antagonist. Access levels: anywhere they can teleport to, Difficulty: hard.

Space Wizards are a unique antagonist who has access to magical powers that defy scientific principles. Most are part of the Space Wizard Federation, a mysterious organization that is at war with NanoTrasen. The source of the wizard's power is their spellbook, which they consult to master a variety of spells to cast to cause chaos and devastation.

As the wizard, you will be given quite a few objectives (typically 4) to complete that will require you to steal high-risk items and assassinate crew members. Even as an almighty wizard, master of time and space, you are ultimately just as squishy and vulnerable as any other person. So, if you are to complete your objectives and survive to the end of the round, you will still have to demonstrate a high degree of cleverness to get the job done.

Understand that the Wizard is a work-in-progress antagonist, and does not have all of their abilties in game yet. Still, there's plenty to have fun with; enjoy your superiority over the station.

Wizarding 101

You can use the mirror to change your name to whatever you want.

You can also get different colored wizard robes from the Magivend vending machine to customize your appearance.

Spells

Spell NameCostCooldowndescriptionInvocation
Offensive SpellsUsed to kill or otherwise injure others
Fireball2 spell points6 secondsSummons an explosive fireball. When thrown, it will explode upon hitting a target, dealing a high amount of fire damage. Maximum range 8 tilesONI'SOMA!
Lesser Summon Guns3 spell points75 secondsSummon a Surplus rifle in hand. Several other rifles pop out of worm holes around the wizard.
Lighting Bolt1 spell point10 secondsSummon lighting from your hands. Generally low damage, but the potential increases when you fire it into groups, as the lightning will arc from your target to others nearby. A good budget damage option.P'WAH, UNLIMITED P'WAH
Spell Blade2 spell pointsN/ADelivered via a drop pod landing on the wizard's tile. Move out of the way or you will be crushed. A laser-flinging sword; decently robust. The projectiles it fire are armor piercing and recharge quickly, giving you a decent solution for protracted gunfights as a wizard.
DefensiveUsed to protect yourself
Forcewall1 spell point10 secondsSummon a 3x1 wall that you can walk through.TARCOL MINTI ZHER!
Rockdrop1 spell point45 secondsDrop rocks on your enemies. The tile you click will get hit with a movement-blocking rock while smaller passable rocks will rain down around it randomly. Does low damage, but the large rock does more. Can be used in creative ways, such as to block off areas or to provide yourself cover from projectiles. The rocks can be mined away with a pickaxe.BALDERDASH!
Mastercrafted Armor Set2 spell pointsN/ADelivered via a drop pod landing on the wizard's tile. Move out of the way or you will be crushed. A magic-encrusted spacesuit. It slows you down a bit, but it provides good armor.
Stunning Bolt2 spell points1.5 secondsIt lets you fire a stunning electrode exactly like a taser, though with a longer maximum range. It's quick cooldown allows you to spam it annoyingly fast.LIGHTNINGBOLT!!
Mobility SpellsAllow for more rapid movement, it is STRONGLY advised to take at least one
Teleport2 spell points60 secondsInstantly teleport to a chosen location anywhere on your Z-level.SCYAR NILA!
Blink2 spell points2 secondsrandomly teleport a medium distance. It will try to not teleport the wizard into space, but it will sometimes, so be prepared.
AssistanceSpells that help in indirect ways
Instant Summons1 spell point10 secondsTeleports an item you selected to yourself, along with its container.GAR YOK
Contract of Apprencticeship2 spell pointsN/AGives a ghost the opportunity to join you as an apprentice.
RitualsReally messes with security.
Summon guns2 spell pointsBig version of Lesser Summon Guns. Arms everyone on the station with a gun.
Summon magic2 spell pointsGives magical books to everyone on the station, letting them each learn a magical spell.

The Friendly Wizard

coming soon




DepartmentRoles
CommandCaptain, Head of Personnel
SecurityHead of Security, Warden, Security Officer, Detective
EngineeringChief Engineer, Engineer, Atmospherics Technician
ScienceResearch Director, Scientist, Geneticist, Roboticist
MedicalChief Medical Officer, Medical Doctor, Paramedic, Chemist, Virologist,
CargoQuartermaster, Cargo Technician, Shaft Miner
ServiceBotanist, Bartender, Cook, Janitor, Clown, Mime, Curator, Lawyer, Chaplain, Assistant, Psychologist
SyntheticStation AI
Ghost RolesAncient Engineer, Ash Walker, Fugitive
AntagonistRevolutionary, Nuclear operative, Traitor, Blob, Wizard,
CentcomCentcom Officer, Death Squad, Emergency Response Team, Redshield Officer