Version | Requirements (Coder) |
---|
0.1 | Basic Health Basic Combat (Melee + Range) Death, e.g. respawning randomized spawn points Networking, e.g. interpolated movement of players, shooting exploding fuel tanks pulling fuel tanks and closets
|
0.2 | basic electricity- basic building
menus, e.g. right click menu, machine interaction menuspace walk, incl. death in spaceindependent local matrices, e.g. one for a station and another one for a spaceshipfreely pilotable spaceshipsbasic auto updating functionalityBasic roles & door rights
|
0.3 | Basic Atmospherics, no pipes neededAccount System, e.g. character design, stats, ...players intentionsBlood, e.g. foot prints, gibbing explosionComplete chat system dependent on telecommsRedesign FOVRedesign lighting based on FOV code
|
0.4 | - basic Modding
Advanced Round Management, e.g. map rotating, messagesBasic Admin portalEasy server deployment, maybe even automatic24 / 7 ServerHUD overhaul, Flexible UI with Docking Tabs system that would supersede right panel
|
0.5 | - Advanced Health System, Hunger, Disease
Roles, such as Cook, Botanist, Security, EngineerRoles specific mechanics, such as botany, cooking etc.- Role Management
Piping of AtmosphericsDisposalsAddressable systemRaces supportWizard- Mapping revamp
Add one of the other ss13 engines (Singulo)
|
0.6 | - Language support (Localisation )
Crafting menu- Research Gameplay
- Admin tool remapping(could be in 0.5)
- Gravity generator for station
Tesla engine- Tile and Item overlays
- Pills/medical chemistry
|
Candidates for prerelease or post-release | - 3D walls (Was tested relatively easy to implement)
|
to be continued... | |